The Maw of Madness

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Crater
The Heroes Return to the Crater...better equipped?

The Crater

After the fight at the edge of the crater, the heroes realized that they needed different types of weapons to handle the threats at the crater, so they all (but the eaten rogue) headed back to town to pay ol’ Bud Blackhand a visit.

Before arrived, the heroes were ambushed by a troll warrior with a greatbow, and a greater club. The fight was short, but disconcerting since it happened so close to town. The party was victorious, but not before the troll bashed in the head of Gingin’s wolf. Two dwarves, a cleric and a fighter, also joined in the battle against the troll.

Once back in Silverstock, they purchased many new weapons to better kill undead monsters. Upon further discussion (over pints) it was decided that more defenses against the foul magics of the crater were needed, and that Wizard’s lab needed another visit.

Once at Wizard’s lab, several protective items were found. With these pieces of jewelry in hand, the crater was revisited.

Again, the heroes were assaulted by spell casting skeletal mages and a host of other lowly undeads. This fight went much better than the first. The right weaponry and new friends made a sizable difference. Very few injuries were sustained, and the crater finally yielded some of its secrets.

After the defeat of the undead at the crater’s edge, the company descended into the crater and towards the activity at its center. Many dwarves and warforged mindlessly toiled in the center, removing large chunks of silver “electrified” metal from the green meteor, and taking them into a complex below the crater. The adventurers tried to speak with the workers, but no response was given to any question, nor any threat. The heroes descended into the complex below the crater.

They discovered a colosseum below the earth, at the center of which was a large pile of the silvery metal debris. Several exits left the colosseum and led into a network tunnels of a ruined underground city. Voices could be heard echoing from one of the halls, and the PCs gave chase. The faster of them caught up with…

xp 1135 Treasure: Neutralize Poison Ring 1/day, Ring of Protection against Poison and Charm, Necklace of Protection against Poison and Charm.

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The Crater part 2
Rescuing Friends

The party was chasing down the residents of the complex below the crater. Charging down the corridor, it ended in a large stone walled room fit for an ambush. Skeletal archers rained down arrows from above. An evil priest and his champion stood in the middle, waiting. A powerful skeletal necromancer raised an host of undead from the earthen floor. A mighty battle ensued as the barbarian, monk and dwarf battered and hacked at undeads, the summoner raised numerous creatures to draw fire and attention, and the cleric stood back, channeling holy powers to thin the ranks of undeads.

Just when the heroes were beginning to get the upper hand, the skeletal necromancer walked into a chamber beyond the main one, and sacrificed a woman tied to an alter. Then things quickly turned for the worse. Slowly but surely, the heroes began to fall. First the monk, then the cleric…and then the mighty barbarian. Soon after a fireball erupted, killing many summoned creatures and incapacitating the summoner.

The good news was that the battle had drawn the necromancer back into the main room, and he stopped murdering those chained to the altars. A rogue managed to escape his bonds, and free an elven wizard. Back in the front, all that remained was necromancer, Gorok, and Stretch. Stretch moved in to grapple the fiery burning spell caster (set on fire by a summoned fire elemental), but the flames proved to be too painful and stretch soon released his grasp and keeled over. The dwarf charged the elite skeleton, but by the time he got there, the elemental’s burning attack had reduced his bones to ashes.

Wizard was rescued, but his apprentice was killed by the skeletal necromancer. The rogue, Steppin, and the elven Wizard Em-tee joined the heroes in their escape from the complex beneath the crater. They made it back to town, but not before a marauding band of Orcs attacked them.

Many questions go unanswered…

XP 4200 for last session and this session, XP 2800 for this session only Treasure: +1 Amulet of Natural Armor, +1 Cloak of Resistance, numerous potions, several masterwork weapons and armor.

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